ua.gradsoft.managedfixture

FixtureStateCondition

class FixtureStateCondition [SI <: FixtureStateTypes] extends AnyRef

StateCondition - what states is needed and what aspects must be cleaned.

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Instance Constructors

  1. new FixtureStateCondition (stateInfo: SI)

Abstract Value Members

  1. def allowedStartStates : Set[_22.startStates.Value forSome { val _22: SI }]

    set of states, from which test can be runned.

    set of states, from which test can be runned.

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    abstract
  2. def and (other: FixtureStateCondition[SI]): FixtureStateCondition[SI]

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    abstract
  3. def neededStateAspects : Set[_68.stateAspects.Value forSome { val _68: SI }]

    set of state aspects, which must be clean

    set of state aspects, which must be clean

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    abstract
  4. def or (other: FixtureStateCondition[SI]): FixtureStateCondition[SI]

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    abstract
  5. def stateToLoad : _71.startStates.Value forSome { val _71: SI }

    Choose one state from correct, which is loaded by engine to start this preconditions.

    Choose one state from correct, which is loaded by engine to start this preconditions.

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    abstract
  6. def withAnyState : FixtureStateCondition[SI]

    return condition where input state can be any (and used aspects same as current)

    return condition where input state can be any (and used aspects same as current)

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    abstract
  7. def withStartState (s: _96.startStates.Value forSome { val _96: SI }): FixtureStateCondition[SI]

    return condition wiht added startState s.

    return condition wiht added startState s.

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    abstract
  8. def withStartStates (s: Seq[_98.startStates.Value forSome { val _98: SI }]): FixtureStateCondition[SI]

    return condition whith input states from s.

    return condition whith input states from s.

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    abstract
  9. def withStateAspects (s: Seq[_100.stateAspects.Value forSome { val _100: SI }]): FixtureStateCondition[SI]

    return condition whith marked aspects from s

    return condition whith marked aspects from s

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    abstract
  10. def withUndefinedState : FixtureStateCondition[SI]

    return condition where input state is undefined.

    return condition where input state is undefined.

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    abstract

Concrete Value Members

  1. def != (arg0: AnyRef): Boolean

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  2. def != (arg0: Any): Boolean

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  3. def ## (): Int

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  4. def == (arg0: AnyRef): Boolean

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  5. def == (arg0: Any): Boolean

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  6. def asInstanceOf [T0] : T0

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  7. def check (s: _91.startStates.Value forSome { val _91: SI }): Boolean

    check when state satisficy position

  8. def clone (): AnyRef

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  9. def eq (arg0: AnyRef): Boolean

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  10. def equals (arg0: Any): Boolean

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  11. def finalize (): Unit

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  12. def getClass (): java.lang.Class[_]

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  13. def hashCode (): Int

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  14. def isInstanceOf [T0] : Boolean

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  15. def ne (arg0: AnyRef): Boolean

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  16. def notify (): Unit

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  17. def notifyAll (): Unit

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  18. val stateInfo : SI

  19. def synchronized [T0] (arg0: ⇒ T0): T0

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  20. def toString (): String

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  21. def wait (): Unit

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  22. def wait (arg0: Long, arg1: Int): Unit

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  23. def wait (arg0: Long): Unit

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